Responsibilities:
Should be able to sculpt and retopologize various characters either being human like or animal like with a stylized look and feel
Requirements:
Must be proficient in either Zbrush or Blender.
Should be able to retopologize their final sculpted character.
Need to have an understanding of good character topology and know how to create a low poly character from a high poly character.
Personal Computers with 3D software capabilities.
Note: Juniors with a portfolio are encouraged to apply.
Note that this is a voluntary role.